SENSE

Bearing witness to the despairing loss of his old God friend, Zumi was overwhelmed by grief. Amidst the situation that a mysterious orb appears before Zumi and sent him on a journey to find the lost spirits.

Embark on this heartwarming tale as Zumi discovers hidden secrets and gifts left behind by his friend. Will Zumi be able to fulfil the void that was left behind?  

The Concept

Sense is a linear 2D puzzle platformer where players navigate through a series of levels to unlock the 3 enhanced senses - Smell, Sight and Hearing.

The mechanic for each sense is tailored to be almost identical to how each sense would function in reality. For instance, enhanced sense of Smell reveals scent trails that can lead players to hidden rooms in the levels.

2D

Puzzle

Platformer

Narrative

My Contributions

Team Size of 8
Role: Design Lead & Level Design Champion

  • Ensured that the overall direction and creative vision of the game are feasible within an 8-month timeframe.

  • Established the core game loop.

  • Designed all of the puzzles in the game.

  • Planned the design roadmap for all milestones.

  • Designed and implemented the levels onto GameSense 2D (Custom Engine).

  • Assisted in basic gameplay coding.

  • Assisted in integrating art assets.

  • Arranged playtest sessions to garner feedback for improvement.

Softwares Used

Asana

Figma

GoodNotes

GameSense2D (Custom Game Engine)

Let’s Stay Connected

Got questions or just a casual chat?
Feel free to reach out — I’ll get back within a day.

Let’s Stay Connected

Got questions or just a casual chat?
Feel free to reach out — I’ll get back within a day.

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