IN PURSUIT OF KNOWLEDGE


VALERIE
TOH
I’m Valerie Toh — an aspiring Game and UI/UX designer passionately creating meaningful experiences
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Games have always been pivotal in my life, shaping my experiences as I grew up. They motivated me to look forward to each new day and helped me build lasting connections with others. Fuelled by this passion, I aim to dedicate myself to creating the same impactful experiences that once brought me joy, so that others can enjoy them.
I love obsessing over the tiniest interactions, and I never stop trying to improve my current designs until I am 100% satisfied.
Game Designer
Battlebrew Productions
2024 — Present
• Designing and documenting gameplay features meant for an unannounced project. • Researching and sourcing UI references for said features. • Designing and prototyping UI mockups needed based on research. • Worked closely with programmers and artists to deliver milestones.
Game Designer
Battlebrew Productions
2024 — Present
• Designing and documenting gameplay features meant for an unannounced project. • Researching and sourcing UI references for said features. • Designing and prototyping UI mockups needed based on research. • Worked closely with programmers and artists to deliver milestones.
Game Designer
Battlebrew Productions
2024 — Present
• Designing and documenting gameplay features meant for an unannounced project. • Researching and sourcing UI references for said features. • Designing and prototyping UI mockups needed based on research. • Worked closely with programmers and artists to deliver milestones.
Game Design Intern
Battlebrew Productions
2023 — 2024
• Play-tested “Cuisineer” to refine the game’s balance and economy. • Communicated bugs to the appropriate teams to fix issues. • Utilized players’ feedback to improve QoL features. • Designed features planned for post-launch content such as Festivals and Sell Equipment. • Designed and prototyped UI needed to support those features. • Maintained the game’s official Wiki.
Game Design Intern
Battlebrew Productions
2023 — 2024
• Play-tested “Cuisineer” to refine the game’s balance and economy. • Communicated bugs to the appropriate teams to fix issues. • Utilized players’ feedback to improve QoL features. • Designed features planned for post-launch content such as Festivals and Sell Equipment. • Designed and prototyped UI needed to support those features. • Maintained the game’s official Wiki.
Game Design Intern
Battlebrew Productions
2023 — 2024
• Play-tested “Cuisineer” to refine the game’s balance and economy. • Communicated bugs to the appropriate teams to fix issues. • Utilized players’ feedback to improve QoL features. • Designed features planned for post-launch content such as Festivals and Sell Equipment. • Designed and prototyped UI needed to support those features. • Maintained the game’s official Wiki.
Bachelor of Arts in User Experience and Game Design
Digipen Singapore
2020 — 2024
• Handled multiple projects that require the identifications of pain points to create user journeys and task flows. • Documented findings and research. • Designing and prototyping UI mockups needed based on research. • Designed and prototyped mock-ups based on analysis. • Conducted usability testing and recorded observations.
Bachelor of Arts in User Experience and Game Design
Digipen Singapore
2020 — 2024
• Handled multiple projects that require the identifications of pain points to create user journeys and task flows. • Documented findings and research. • Designing and prototyping UI mockups needed based on research. • Designed and prototyped mock-ups based on analysis. • Conducted usability testing and recorded observations.
Bachelor of Arts in User Experience and Game Design
Digipen Singapore
2020 — 2024
• Handled multiple projects that require the identifications of pain points to create user journeys and task flows. • Documented findings and research. • Designing and prototyping UI mockups needed based on research. • Designed and prototyped mock-ups based on analysis. • Conducted usability testing and recorded observations.
Diploma in Hospitality and Tourism Management
Temasek Polytechnic
2016 — 2019
• Build an extensive knowledge in the F&B and Hospitality industries. • Learn to anticipate and fulfill user needs by crafting intuitive and personalized experiences, ensuring user satisfaction and engagement.
Diploma in Hospitality and Tourism Management
Temasek Polytechnic
2016 — 2019
• Build an extensive knowledge in the F&B and Hospitality industries. • Learn to anticipate and fulfill user needs by crafting intuitive and personalized experiences, ensuring user satisfaction and engagement.
Diploma in Hospitality and Tourism Management
Temasek Polytechnic
2016 — 2019
• Build an extensive knowledge in the F&B and Hospitality industries. • Learn to anticipate and fulfill user needs by crafting intuitive and personalized experiences, ensuring user satisfaction and engagement.