IN PURSUIT OF KNOWLEDGE

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✦ SCROLL DOWN ✦ AND KNOW ME BETTER
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✦ SCROLL DOWN ✦ AND KNOW ME BETTER
VALERIE
TOH

I’m Valerie Toh — an aspiring Game and UI/UX designer passionately creating meaningful experiences

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Games have always been pivotal in my life, shaping my experiences as I grew up. They motivated me to look forward to each new day and helped me build lasting connections with others. Fuelled by this passion, I aim to dedicate myself to creating the same impactful experiences that once brought me joy, so that others can enjoy them.

I love obsessing over the tiniest interactions, and I never stop trying to improve my current designs until I am 100% satisfied.

Game Designer

Battlebrew Productions

2024 — Present

• Designing and documenting gameplay features meant for an unannounced project. • Researching and sourcing UI references for said features. • Designing and prototyping UI mockups needed based on research. • Worked closely with programmers and artists to deliver milestones.

Game Designer

Battlebrew Productions

2024 — Present

• Designing and documenting gameplay features meant for an unannounced project. • Researching and sourcing UI references for said features. • Designing and prototyping UI mockups needed based on research. • Worked closely with programmers and artists to deliver milestones.

Game Designer

Battlebrew Productions

2024 — Present

• Designing and documenting gameplay features meant for an unannounced project. • Researching and sourcing UI references for said features. • Designing and prototyping UI mockups needed based on research. • Worked closely with programmers and artists to deliver milestones.

Game Design Intern

Battlebrew Productions

2023 — 2024

• Play-tested “Cuisineer” to refine the game’s balance and economy. • Communicated bugs to the appropriate teams to fix issues. • Utilized players’ feedback to improve QoL features. • Designed features planned for post-launch content such as Festivals and Sell Equipment. • Designed and prototyped UI needed to support those features. • Maintained the game’s official Wiki.

Game Design Intern

Battlebrew Productions

2023 — 2024

• Play-tested “Cuisineer” to refine the game’s balance and economy. • Communicated bugs to the appropriate teams to fix issues. • Utilized players’ feedback to improve QoL features. • Designed features planned for post-launch content such as Festivals and Sell Equipment. • Designed and prototyped UI needed to support those features. • Maintained the game’s official Wiki.

Game Design Intern

Battlebrew Productions

2023 — 2024

• Play-tested “Cuisineer” to refine the game’s balance and economy. • Communicated bugs to the appropriate teams to fix issues. • Utilized players’ feedback to improve QoL features. • Designed features planned for post-launch content such as Festivals and Sell Equipment. • Designed and prototyped UI needed to support those features. • Maintained the game’s official Wiki.

Bachelor of Arts in User Experience and Game Design

Digipen Singapore

2020 — 2024

• Handled multiple projects that require the identifications of pain points to create user journeys and task flows. • Documented findings and research. • Designing and prototyping UI mockups needed based on research. • Designed and prototyped mock-ups based on analysis. • Conducted usability testing and recorded observations.

Bachelor of Arts in User Experience and Game Design

Digipen Singapore

2020 — 2024

• Handled multiple projects that require the identifications of pain points to create user journeys and task flows. • Documented findings and research. • Designing and prototyping UI mockups needed based on research. • Designed and prototyped mock-ups based on analysis. • Conducted usability testing and recorded observations.

Bachelor of Arts in User Experience and Game Design

Digipen Singapore

2020 — 2024

• Handled multiple projects that require the identifications of pain points to create user journeys and task flows. • Documented findings and research. • Designing and prototyping UI mockups needed based on research. • Designed and prototyped mock-ups based on analysis. • Conducted usability testing and recorded observations.

Diploma in Hospitality and Tourism Management

Temasek Polytechnic

2016 — 2019

• Build an extensive knowledge in the F&B and Hospitality industries. • Learn to anticipate and fulfill user needs by crafting intuitive and personalized experiences, ensuring user satisfaction and engagement.

Diploma in Hospitality and Tourism Management

Temasek Polytechnic

2016 — 2019

• Build an extensive knowledge in the F&B and Hospitality industries. • Learn to anticipate and fulfill user needs by crafting intuitive and personalized experiences, ensuring user satisfaction and engagement.

Diploma in Hospitality and Tourism Management

Temasek Polytechnic

2016 — 2019

• Build an extensive knowledge in the F&B and Hospitality industries. • Learn to anticipate and fulfill user needs by crafting intuitive and personalized experiences, ensuring user satisfaction and engagement.

Let’s work together!

For work inquires feel free to get in touch with me

Singapore

tohpshn1@gmail.com