Pytheas, a young and talented prospector, on the hunt to retrieve the lost relic of Zaron.
Set forth on this journey of harnessing crystal energies and dramatically punching your way through enemies with empowered attacks. Will you be able to help Pytheas escape with both his life and treasure from this accursed cave?
The Concept
The Prospector is a 3D action and atmospheric narrative game that revolves around crystals and punching.
The players will encounter various types of crystals that can be activated by punching. Each has a unique property and can react with one another. Furthermore, the bigger crystals may even grant Pytheas abilities that he can use to gain an edge in difficult situations.
Coming Soon to Digipen Games Gallery
Try the demo version here!
Project Details
Team Size of 11
3D Action, Atmospheric and Narrative
8 months
Made on GameSense 3D (Custom Engine)
Role: Design Lead
Responsibilities:
Ensuring that the overall direction and creative vision of the game suit the theme.
Establishing the core game loop.
Planning the design roadmap for each milestone.
Ensuring that the puzzles designed are well-suited with the core mechanics.
Utilise Unity3D to deliver the concept prior to the custom engine.
Spearheaded and curated the game feedback and polish.
Designed the game's narrative and story.
Assisted in designing levels for the game.
Doubled as a lighting artist and populated lights to set the mood and ambience for the various levels.
Arranged playtest sessions to garner feedback for improvement.
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