The clock is ticking! Quick pick your spaceship and navigate through a chaotic battlefield, dodging enemy projectiles and blasting through waves of foes.
Galaxia aims to deliver an exhilarating space shooting experience that will test players' skills and reflexes. Can you survive long enough and claim the top spot on the leaderboards? Get ready to blast through the stars in this epic arcade-style space shooter!
The Concept
Players will have to survive a 5-minute onslaught of enemies while gaining points to beat their high score. Their scores will be recorded either at the end of the 5 minutes or when the player’s health reaches 0. The key features of the game include a variety of ships and special abilities to choose from and unique upgrades in the shop.
Project Details
Team Size of 3
2D Top-down, Arcade, Space, Shooter
3 months
Made on Unity 2D with URP pipeline
Role: VFX Lead and Designer
Responsibilities:
Ensuring that the overall direction and creative vision of the game suit the theme.
Establishing the core game loop.
Planning the design roadmap for each milestone.
Spearheaded and curated the game feedback and polish.
Curated assets required to make the various VFX needed.
Researched and made shader graphs for game polish.
Assisted in designing levels for the game.
Assisted in scripting and bugfixing.
Arranged playtest sessions to garner feedback for improvement.
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