IN PURSUIT OF KNOWLEDGE


VALERIE
TOH
I’m Valerie Toh — a Game and UI/UX designer who is passionate in creating meaningful experiences!
SCROLL
Games have always been pivotal in my life, shaping my experiences as I grew up. They motivated me to look forward to each new day and helped me build lasting connections with others. Fuelled by this passion, I aim to dedicate myself to creating the same impactful experiences that once brought me joy, so that others can enjoy them.
I love obsessing over the tiniest interactions, and I never stop trying to improve my current designs until I am 100% satisfied.
Game Designer
Battlebrew Productions
2024 — Present
• Designing and documenting features meant for an unannounced game project. • Led UI/UX decisions for most of the game features. • Researched and sourced UI/UX references. • Designed and prototyped functional mockups. • Ensured that the UI screens scale for both PC and Consoles. • Worked closely with artists to deliver UI assets needed. • Conducted user research and testing sessions with both internal and external users. • Iterated existing UI screens and features based on feedback gathered.
Game Designer
Battlebrew Productions
2024 — Present
• Designing and documenting features meant for an unannounced game project. • Led UI/UX decisions for most of the game features. • Researched and sourced UI/UX references. • Designed and prototyped functional mockups. • Ensured that the UI screens scale for both PC and Consoles. • Worked closely with artists to deliver UI assets needed. • Conducted user research and testing sessions with both internal and external users. • Iterated existing UI screens and features based on feedback gathered.
Game Designer
Battlebrew Productions
2024 — Present
• Designing and documenting features meant for an unannounced game project. • Led UI/UX decisions for most of the game features. • Researched and sourced UI/UX references. • Designed and prototyped functional mockups. • Ensured that the UI screens scale for both PC and Consoles. • Worked closely with artists to deliver UI assets needed. • Conducted user research and testing sessions with both internal and external users. • Iterated existing UI screens and features based on feedback gathered.
Game Design Intern
Battlebrew Productions
2023 — 2024
• Play-tested “Cuisineer” to refine the game’s balance and economy. • Communicated bugs to the appropriate teams to fix issues. • Identified UX pain points and looked into improving them. • Implemented QoL features based on players’ feedback. • Designed features planned for post-launch content such as Festivals and Sell Equipment. • Designed and prototyped UI needed to support those features. • Worked with artists closely to ensure that UI assets delivered are following the style guide. • Maintained the game’s official Wiki.
Game Design Intern
Battlebrew Productions
2023 — 2024
• Play-tested “Cuisineer” to refine the game’s balance and economy. • Communicated bugs to the appropriate teams to fix issues. • Identified UX pain points and looked into improving them. • Implemented QoL features based on players’ feedback. • Designed features planned for post-launch content such as Festivals and Sell Equipment. • Designed and prototyped UI needed to support those features. • Worked with artists closely to ensure that UI assets delivered are following the style guide. • Maintained the game’s official Wiki.
Game Design Intern
Battlebrew Productions
2023 — 2024
• Play-tested “Cuisineer” to refine the game’s balance and economy. • Communicated bugs to the appropriate teams to fix issues. • Identified UX pain points and looked into improving them. • Implemented QoL features based on players’ feedback. • Designed features planned for post-launch content such as Festivals and Sell Equipment. • Designed and prototyped UI needed to support those features. • Worked with artists closely to ensure that UI assets delivered are following the style guide. • Maintained the game’s official Wiki.
Bachelor of Arts in User Experience and Game Design
Digipen Singapore
2020 — 2024
• Led the productions for various projects. • Handled multiple projects that require the identifications of pain points to create user journeys and task flows. • Documented findings and research. • Designing and prototyping UI mockups needed based on research. • Designed and prototyped mock-ups based on analysis. • Conducted usability testing and recorded observations.
Bachelor of Arts in User Experience and Game Design
Digipen Singapore
2020 — 2024
• Led the productions for various projects. • Handled multiple projects that require the identifications of pain points to create user journeys and task flows. • Documented findings and research. • Designing and prototyping UI mockups needed based on research. • Designed and prototyped mock-ups based on analysis. • Conducted usability testing and recorded observations.
Bachelor of Arts in User Experience and Game Design
Digipen Singapore
2020 — 2024
• Led the productions for various projects. • Handled multiple projects that require the identifications of pain points to create user journeys and task flows. • Documented findings and research. • Designing and prototyping UI mockups needed based on research. • Designed and prototyped mock-ups based on analysis. • Conducted usability testing and recorded observations.
Diploma in Hospitality and Tourism Management
Temasek Polytechnic
2016 — 2019
• Build an extensive knowledge in the F&B and Hospitality industries. • Learn to anticipate and fulfill user needs by crafting intuitive and personalized experiences, ensuring user satisfaction and engagement.
Diploma in Hospitality and Tourism Management
Temasek Polytechnic
2016 — 2019
• Build an extensive knowledge in the F&B and Hospitality industries. • Learn to anticipate and fulfill user needs by crafting intuitive and personalized experiences, ensuring user satisfaction and engagement.
Diploma in Hospitality and Tourism Management
Temasek Polytechnic
2016 — 2019
• Build an extensive knowledge in the F&B and Hospitality industries. • Learn to anticipate and fulfill user needs by crafting intuitive and personalized experiences, ensuring user satisfaction and engagement.