IN PURSUIT OF KNOWLEDGE


VALERIE
TOH
Well met!
I’m Valerie Toh — an analytical game and UI/UX designer who is passionate in creating meaningful and impactful experiences!
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Games have always been pivotal in my life, shaping my experiences as I grew up. They motivated me to look forward to each new day and helped me build lasting connections with others. Fuelled by this passion, I aim to dedicate myself to creating the same impactful experiences that once brought me joy, so that others can enjoy them.
Game Designer
Battlebrew Productions
2024 — 2025
• Designed various core features and systems for “Hellheart Breaker” like NPC Relationship Progression, Shop Merchants, Player Combat Progression, and Dungeon Rest Stops. • Worked closely with other designers and writers to brainstorm minigames and combat systems. • Co-led and prototyped the UI/UX, like Combat Overview and Player Menu. • Worked closely with artists to deliver UI assets needed. • Tested demo versions and refined game design features and UI according to player engagement and feedback. • Collaborated with the various team to streamline the bug reporting process. • Conducted regular design reviews to ensure the features are implemented as visualized. • Identified and documented bugs, glitches and issues on Jira.
Game Designer
Battlebrew Productions
2024 — 2025
• Designed various core features and systems for “Hellheart Breaker” like NPC Relationship Progression, Shop Merchants, Player Combat Progression, and Dungeon Rest Stops. • Worked closely with other designers and writers to brainstorm minigames and combat systems. • Co-led and prototyped the UI/UX, like Combat Overview and Player Menu. • Worked closely with artists to deliver UI assets needed. • Tested demo versions and refined game design features and UI according to player engagement and feedback. • Collaborated with the various team to streamline the bug reporting process. • Conducted regular design reviews to ensure the features are implemented as visualized. • Identified and documented bugs, glitches and issues on Jira.
Game Designer
Battlebrew Productions
2024 — 2025
• Designed various core features and systems for “Hellheart Breaker” like NPC Relationship Progression, Shop Merchants, Player Combat Progression, and Dungeon Rest Stops. • Worked closely with other designers and writers to brainstorm minigames and combat systems. • Co-led and prototyped the UI/UX, like Combat Overview and Player Menu. • Worked closely with artists to deliver UI assets needed. • Tested demo versions and refined game design features and UI according to player engagement and feedback. • Collaborated with the various team to streamline the bug reporting process. • Conducted regular design reviews to ensure the features are implemented as visualized. • Identified and documented bugs, glitches and issues on Jira.
Game Design Intern
Battlebrew Productions
2023 — 2024
• Designed and drove the vision and implementation of the Sell Equipment feature and Seasonal Events in “Cuisineer”. • Prototyped UI /UX like Seasonal Mail and Calendar QoL changes. • Collaborated with artists to curate assets needed for the Seasonal Events. • Refined the mid to late game balance and economy based on players’ feedback, resulting in overall success. • Documented bugs on Jira and communicated to the appropriate teams to fix issues.
Game Design Intern
Battlebrew Productions
2023 — 2024
• Designed and drove the vision and implementation of the Sell Equipment feature and Seasonal Events in “Cuisineer”. • Prototyped UI /UX like Seasonal Mail and Calendar QoL changes. • Collaborated with artists to curate assets needed for the Seasonal Events. • Refined the mid to late game balance and economy based on players’ feedback, resulting in overall success. • Documented bugs on Jira and communicated to the appropriate teams to fix issues.
Game Design Intern
Battlebrew Productions
2023 — 2024
• Designed and drove the vision and implementation of the Sell Equipment feature and Seasonal Events in “Cuisineer”. • Prototyped UI /UX like Seasonal Mail and Calendar QoL changes. • Collaborated with artists to curate assets needed for the Seasonal Events. • Refined the mid to late game balance and economy based on players’ feedback, resulting in overall success. • Documented bugs on Jira and communicated to the appropriate teams to fix issues.
Bachelor of Arts in User Experience and Game Design
Digipen Singapore
2020 — 2024
• Led the productions for various projects. • Handled multiple projects that require the identifications of pain points to create user journeys and task flows. • Documented findings and research. • Designing and prototyping UI mockups needed based on research. • Designed and prototyped mock-ups based on analysis. • Conducted usability testing and recorded observations.
Bachelor of Arts in User Experience and Game Design
Digipen Singapore
2020 — 2024
• Led the productions for various projects. • Handled multiple projects that require the identifications of pain points to create user journeys and task flows. • Documented findings and research. • Designing and prototyping UI mockups needed based on research. • Designed and prototyped mock-ups based on analysis. • Conducted usability testing and recorded observations.
Bachelor of Arts in User Experience and Game Design
Digipen Singapore
2020 — 2024
• Led the productions for various projects. • Handled multiple projects that require the identifications of pain points to create user journeys and task flows. • Documented findings and research. • Designing and prototyping UI mockups needed based on research. • Designed and prototyped mock-ups based on analysis. • Conducted usability testing and recorded observations.
Diploma in Hospitality and Tourism Management
Temasek Polytechnic
2016 — 2019
• Build an extensive knowledge in the F&B and Hospitality industries. • Learn to anticipate and fulfill user needs by crafting intuitive and personalized experiences, ensuring user satisfaction and engagement.
Diploma in Hospitality and Tourism Management
Temasek Polytechnic
2016 — 2019
• Build an extensive knowledge in the F&B and Hospitality industries. • Learn to anticipate and fulfill user needs by crafting intuitive and personalized experiences, ensuring user satisfaction and engagement.
Diploma in Hospitality and Tourism Management
Temasek Polytechnic
2016 — 2019
• Build an extensive knowledge in the F&B and Hospitality industries. • Learn to anticipate and fulfill user needs by crafting intuitive and personalized experiences, ensuring user satisfaction and engagement.







